Andy

Author's details

Date registered: May 14, 2011

Latest posts

  1. Out of Office — August 24, 2014
  2. Decal System (Free) and Cloud System are going to Disappear — July 22, 2014
  3. Decal System (Pro) 1.5 — January 10, 2014
  4. Out of Office — October 13, 2013
  5. Cloud System (Free) 1.8 — August 11, 2013

Author's posts listings

Aug 24

Out of Office

During the next three weeks, the support will not be as fast as usual, because I won’t be in the office. All inquiries will be handled as usual, but be prepared that it may take longer.

Jul 22

Decal System (Free) and Cloud System are going to Disappear

We have provided free versions for both the Decal System and the Cloud System for a long time and have answered all the support questions without any further requirements. As publisher of freely available extensions in the Unity Asset Store, we don’t feel comfortable anymore and have decided to remove those products within the near …

Continue reading »

Jan 10

Decal System (Pro) 1.5

The next version of the Decal System Pro and its free variant the Decal System now available. Version 1.5 Workaround for a DX11 crash bug in Unity. Added Colored Parallax shader. Added ProjectWrapped to UV and UV2. Removed UnityScript examples. Updated the C# examples. Use namespaces. Improved explanations. General cleanup. Decal System Pro Added Editable …

Continue reading »

Oct 13

Out of Office

During the next three weeks, the support will not be as fast as usual, because I won’t be in the office. All inquiries will be handled as usual, but be prepared that it may take longer.

Aug 11

Cloud System (Free) 1.8

The next version of the Cloud System will resolve some critical issues. It became necessary to drop the support for Unity 3. Version 1.8 Unity 4 required. Several stability improvements could be made. Resolved: Shuriken clouds not displayed. Resolved: Workaround for a Unity crash bug. (Reported by Enno) The packages are currently under review and are usually available within a few days.

Aug 07

Decal System (Pro) 1.4

The next version of the Decal System will also have a paid Pro variant: Version 1.4 Added Normals Smoothing for projectors. Added draggable faces for projectors. Added buttons for projectors adjust the size according to texture ratio. Added Focusing for projectors in scene view. Addex example scene for unstrechted bullets. Added ProjectorRotationUtility class to simplify …

Continue reading »

Apr 03

Ghost of a Tale uses the Decal System

There is not much to say about it. Have a look at the video and see what one person can achieve!  

Mar 12

Decal System 1.3

Another update of the Decal System is now under review: Version 1.3 Unity 4 required. Several workarounds and conditional compilations could be removed. Resolved: Projector gizmos are not shown if the decals game object is selected. (Reported by mentalBLUR studio) Projector gizmos are always shown as a workaround. Improved projector box visualization. Nicer integration with …

Continue reading »

Oct 13

Decal System 1.2.1

Another update of the Decal System is now under review: Version 1.2.1 Resolved: Inverted triangles in some cases. (Reported by Igor Samuilov) Added Bullet Example for dynamic objects. Unity 4 Preview Due to the changed API in Unity 4, the Decal System didn’t work so far. This update has a package named Unity4.unitypackage. You have …

Continue reading »

Oct 13

Cloud System (Free) 1.7.1

This Cloud System release resolves some issues. Version 1.7.1 Resolved: Bounding Box Recalculation does not pass the new bounding box to the mesh renderers (Custom and Simple Custom)! Resolved: UseParticleColors can now be set for cloud references. The package is currently under review and is usually available within a few days.

Older posts «