Monthly Archive: August 2012

Aug 24

Cloud System Free Upgrade

If you upgrade your Cloud System Free to 1.7 or newer, make sure to delete Assets/Plugins/Editor/CloudSystem/CloudSystem.Editor.dll.

Aug 22

Tink uses the Decal System

Mimimi Productions is using the Decal System for Tink. They are placing them in the levels and use them for color splashes at runtime.

Aug 20

Cloud System (Free) 1.7

Another Cloud System release is under review. Version 1.7 – Made demos usable on mobiles. -> Added (scalable) touchable buttons. -> Changed the cloud material from SoftCloudMaterial to CloudMaterial. – Each particle has now its own color. So far this is only supported at runtime. – Updated demo scenes and added modified versions that look …

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Aug 20

Decal System 1.2

Another update of the Decal System is now under review: Version 1.2 – Added “Cast Shadows” and “Receive Shadows” options. (Reported by Xatoku) – Updated documentation -> Projections onto terrain details are not supported. (Reported by makeshiftwings) – Bullet Examples -> Enhanced Bullet Examples with random decal projector rotations. -> Added Bullet Example with vertex …

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Aug 15

Modern Ruins uses the Decal System

The brilliant package Modern Ruins is available in the Unity Asset Store. Michael O. has created an outstanding product and we are proud to say that he used the Decal System in his pipeline.